For this week's assignment, we were to take our high poly sculpt and bake it into our low poly model.
Here is the high poly sculpt:
And this is what the low poly model:
In Substance painter, after baking the high poly into the low poly model, I look a few smart materials, such as Iron Raw and started to brush grundge and dirt for more detail.
I played around with the blend mode of the layers and coloring and came to this painted steel canon.
No comments:
Post a Comment