For this week, I took the previous proxy and UV'd the model. I used 3D Coat to UV and laid out the shells neatly.
I created a HiRes Canon by taking the proxy model, beveling certain edges, and adding more geometry to create a smooth mesh.
I took the HiRes Canon and brought it into ZBrush and sculpted details on the mesh.
I then decimated the canon, about 6 times, in order to bring down the poly count. This is a snapshot of the final look.