Friday, October 26, 2018
Thursday, October 18, 2018
Monday, October 15, 2018
Moving the Cannon into UE4
Industry reviews are over and we still have something due that night! Either way, I actually am really satisfied to see my baby cannon in the engine with its textures and maps
Here is my material map:
And here is a close up of the cannon with a figure to scale.
Thursday, October 11, 2018
Week 7 Assignment 2D Bring it All Together
Today, I focused on making the first draft of the environment. I wanted to go with a Poster like illustration and went for something similar to Jaws. Here I played with composition and palette.
Here is a character placement:
Monday, October 8, 2018
Week07 3d Assignment Canon
For this week's assignment, we were to take our high poly sculpt and bake it into our low poly model.
Here is the high poly sculpt:
And this is what the low poly model:
In Substance painter, after baking the high poly into the low poly model, I look a few smart materials, such as Iron Raw and started to brush grundge and dirt for more detail.
I played around with the blend mode of the layers and coloring and came to this painted steel canon.
Friday, October 5, 2018
2D Class Week 07 Call of Cthulhu
For the next assignment, I will be making a concept as well as world building on the HP Lovecraft story : Call of Cthulhu and the exploration of Alice in Wonderland.
I wanted to give it a children's nightmare horror twist in a sense of creepy cute.
For characters, my style choice I wanted to go with simple small character designs with a saturated palette, similar to Earthbound, Little Nightmares, Splatoon, or even Windwaker. Something friendly and round, with vivid colors.



Environment wise, I want to go with a eerie atmosphere, similar to Bioshock (specifically with the underwater theme), We happy Few, and Stranger Things. However, to keep the style consistent, I want to have interesting, asymmetrical, and wonky shapes like Little Nightmares. I want the environment to be physically giant and overwhelming.



I wanted to give it a children's nightmare horror twist in a sense of creepy cute.
For characters, my style choice I wanted to go with simple small character designs with a saturated palette, similar to Earthbound, Little Nightmares, Splatoon, or even Windwaker. Something friendly and round, with vivid colors.



Environment wise, I want to go with a eerie atmosphere, similar to Bioshock (specifically with the underwater theme), We happy Few, and Stranger Things. However, to keep the style consistent, I want to have interesting, asymmetrical, and wonky shapes like Little Nightmares. I want the environment to be physically giant and overwhelming.



Thursday, October 4, 2018
2D Week 07 Lighting
For this week's assignment, we were to recreate a photograph of a toy and try to practice lighting. I removed colors, just so I could understand better how light is hitting the figure. Here is my painting:
And this is the original image.
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