Sunday, September 30, 2018

3D Week 06 UV and Digital Sculpting for a Prop




For this week, I took the previous proxy and UV'd the model. I used 3D Coat to UV and laid out the shells neatly. 



I created a HiRes Canon by taking the proxy model, beveling certain edges, and adding more geometry to create a smooth mesh.


I took the HiRes Canon and brought it into ZBrush and sculpted details on the mesh.


I then decimated the canon, about 6 times, in order to bring down the poly count. This is a snapshot of the final look.



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