For the first 3D Assignment, we first build a simple beveled cube in Maya and import it into Unreal Engine 4. This assignment was a great introduction to Unreal, learning the importance of scaling, creating materials and instances, as well as basic lighting. The Assignment was to build anything we wanted using only cubes.
Here is the mannequin model taken from UE4 for scaling purposes.
Here is the beveled cube that I created in Maya, that will act as the building blocks in UE4.
I was inspired by the Mayan temples and wanted to recreate a similar temple with greenery. However, since the land and the stones will be rough, I plan on putting a water element to play with a more metallic and smooth material.
Here is my initial sculpt with the boxes in Unreal Engine 4.
I created a Basic Cube Material with Metallic, Roughness, Specular, Color, Emissive as well as Fresnel nodes.
Here is a gallery of my material instances I made based off of the Basic Cube Material.
I adjusted the lighting to show that the sun is setting as well as adding a slight pink hue.
I've never touched UnReal Engine 4, and this project has absolutely made me way more comfortable with the program.
Also, here is a bonus fish for fun:
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