Thursday, November 15, 2018

Week 11 Proxy Model

This week, we were to proxy out more of our environment in VR.
My role this week was to replace the planes as windows with actual Gothic windows. We finalized the design with an early english style because of it's triangular and elegant shape.

This was my reference:

Image result for gothic architecture windows

And this was my model to scale. Adjustments may be needed to make it bigger as well as inserting an image plane to create a stain glass picture in this window.

Monday, October 15, 2018

Moving the Cannon into UE4

Industry reviews are over and we still have something due that night! Either way, I actually am really satisfied to see my baby cannon in the engine with its textures and maps


Here is my material map:

And here is a close up of the cannon with a figure to scale.

Thursday, October 11, 2018

Week 7 Assignment 2D Bring it All Together

Today, I focused on making the first draft of the environment. I wanted to go with a Poster like illustration and went for something similar to Jaws. Here I played with composition and palette. 
Here is a character placement:


Monday, October 8, 2018

Week07 3d Assignment Canon

For this week's assignment, we were to take our high poly sculpt and bake it into our low poly model. 
Here is the high poly sculpt:

And this is what the low poly model:

In Substance painter, after baking the high poly into the low poly model, I look a few smart materials, such as Iron Raw and started to brush grundge and dirt for more detail.






I played around with the blend mode of the layers and coloring and came to this painted steel canon.